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Devlog
Extreme Makeover: Comet Edition
October 31, 2024
by
guv_bubbs
2
#Playdate SDK Development
Hey guys, We recently invited Kirill (or Xmenekai) to join Team Comet as our level & cutscene artist, but he’s honestly been a bit of an unofficial team member for a while now. I initially commissio...
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Milestone 6 | Light Mechanics & Engine Upgrades
September 12, 2024
by
guv_bubbs
4
#Playdate SDK Development
Hey guys, Donald here. Over the last two months, Comet has made some incredible progress in both game design & tech. In this dev log I want to finally talk to you about some cool stuff we’ve been wo...
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Playtesting & Character Creation
July 22, 2024
by
guv_bubbs
8
#Playdate SDK Development
Hey friends, Donald here! Normally, we wouldn’t have a blog post so soon after the last one, but Will and I had some stories we wanted to share that were a bit too long to go elsewhere but that we...
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Milestone 5 | Chapter 2 Systems, Design & Flavour
June 23, 2024
by
guv_bubbs
10
#Playdate SDK Development
Hey friends, It’s been a few months since we talked last. The team worked really hard to get the trailer out at the end of February, and as is often the case with these sorts of things, you push har...
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Behind the scenes - Announcement Trailer
March 31, 2024
by
guv_bubbs
6
#Playdate SDK Development
When we got asked to be part of the Playdate Update , I took a crash course in trailer design by watching a bunch of Derek Lieu trailer talks. Almost 5 hours in total. I made a Youtube playlist should...
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Milestone 4 | Chapter 2 Draft
February 28, 2024
by
guv_bubbs
3
Hey friends, I can’t tell you how nice it is to be working on Chapter 2 in earnest. Comet started as a small project when Pulp was released in Feb 2022. It was then rebooted in September that same y...
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Milestone 3 | Chapter 1 Polish
December 01, 2023
by
guv_bubbs
2
#Playdate SDK Development
As we move towards the end of the year here, Team Comet has been working to polish off chapter 1 so in 2024 we can focus on chapter 2. Let me show you what we’ve been working on… New Scenes for th...
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Camera work
November 06, 2023
by
aloebach
7
#Playdate SDK Development
Hey everyone, Drew here again! Up until now, the camera in Comet was always centered on the main character. This works just fine, but I wasn't happy with how the camera scrolls off screen and shows yo...
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How we use LDtk in Comet
October 16, 2023
by
guv_bubbs
2
Some people in the Playdate community were asking me questions about how we use LDtk on our game Comet. When I got into LDtk there weren't many youtube videos that actually showed people using the too...
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Milestone 2 | Performance, Key Art & level design.
October 10, 2023
by
guv_bubbs
9
#Playdate SDK Development
In our last devlog , I talked about Chapter 1 being playable. Sadly, that was in reference to an internal milestone, not something people could download (yet 👀). Thank you to everyone who reached o...
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Milestone 1 | Chapter 1 Playable!
July 09, 2023
by
guv_bubbs
3
#Playdate SDK Development
Back again with a bunch of Comet development updates. @drew has put in a bunch of work since we last checked in. A big focus this month was making the critical path of chapter 1 playable. This doesn't...
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Hot sprites, cool tech and a logo
May 16, 2023
by
guv_bubbs
#Playdate SDK Development
Been holding off on sharing the running animation until some work was finished in town. Stella's cape is animated beautifully by Maria When outside, Stella runs about. But when inside she walks. Her m...
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Early look at journal menus
May 08, 2023
by
guv_bubbs
#Playdate SDK Development
We're thinking of using a journal theme for some of the menus in the Comet. Here is my blank page mockup. Also been looking for the right font that fits in our resolution...
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She walks and has feelings
April 28, 2023
by
guv_bubbs
#Playdate SDK Development
I love Stella's walking animations here. Normally this is only used in cut scenes and indoors but I used it outside for this gif. This gif represents work from all of the team coming together recently...
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Meet the new and improved Stella!
April 12, 2023
by
guv_bubbs
#Playdate SDK Development
Meet the new and improved Stella! Created by our new artist Maria @toahiddenplace . Development on Comet continues slowly but some exciting stuff is coming together. Drew ( @Drew_Loe ), Will ( @FlipDo...
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Art Updates
April 12, 2023
by
guv_bubbs
#Playdate SDK Development
Small update to share what I've been working on. Over the past few weeks I've been able to get a lot of time to work on tile art and I think It's going well. At least in adapting from references, I'm...
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Performance is tough, game reboot.
April 12, 2023
by
guv_bubbs
#Playdate SDK Development
Long time no see people. Not so long ago, I got my Playdate. And unfortunately, Comet didn't run so hot. I thought Pulp Mill might be able to save it, but unfortunately, it was too buggy. Some bugs we...
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Static Lights
April 12, 2023
by
guv_bubbs
#Pulp Development
Been doing lots of bug fixes since I last updated everyone. Two big changes tho. The first is a static light system. This was needed for the start of the game before the player has a lamp. The second...
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Squashing Bugs and building robust systems.
April 12, 2023
by
guv_bubbs
#Pulp Development
I've mostly been fixing up bug lately and it's been REALLY fun! Two main themes 1. Splitting up the state of the player so I can turn player sprite elements off and on at different times. 2. Implement...
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The Tiny Yellow Machine Show
April 12, 2023
by
guv_bubbs
#Pulp Development
My interview and hangout with @GantProdux on this week’s Tiny Yellow Machine was a lot of fun. I got to talk about my early love and involvement in indie games, building a Winnitron, getting into th...
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Art Updates
April 12, 2023
by
guv_bubbs
#Pulp Development
@stepepson has been doing amazing work updating the art. We have a new portrait for Stella and some some really nice looks dialogue boxes. And @Drew-Lo has been instrumental in updating the lighting c...
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Comet spotlighted in the Playdate update
April 12, 2023
by
guv_bubbs
#Pulp Development
I was lucky enough to be asked to share some clips of Comet for the latest Playdate update. I wanted to polish it up before I did and so I asked in discord if someone could help me fix up my sprites...
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The village is coming together
April 12, 2023
by
guv_bubbs
#Pulp Development
Hey, long time! I've been taking a bit of a dev break to let life catch up a little. (And help with the playdate wiki's ) Before then, I shared some screenshots with @6AT0 to feature in his awesome Pl...
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Comet is born
April 12, 2023
by
guv_bubbs
#Pulp Development
My game is now called Comet My wife and I had a great little brainstorming session which actually give me a dirrection to start developing the game. We have an idea for our characters and the basic pl...
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Building a proof of concept
April 12, 2023
by
guv_bubbs
#Pulp Development
My plan for my second post was to catch everyone up with what I've already done so going forward, I can just start talk about the new things i've been working on but the performance issues in my game...
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I'm making a videogame
April 12, 2023
by
guv_bubbs
#Pulp Development
In high school I spent countless hours working on games in Game Maker and RPG maker while listening to bad music. In my early 20s I made a Winnitron arcade machine and ran a game jam here in Christchu...
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